[−][src]Enum recon_mcts::Status
Provides information about the result of applying a GameDynamics::Action
to a Tree
.
Variants
It is currently unknown whether the game is over or not.
Actions are available, but not all branches have been created.
Actions are available, and all branches have been created.
The game is over.
Trait Implementations
Auto Trait Implementations
impl<T> RefUnwindSafe for Status<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for Status<T> where
T: Send,
T: Send,
impl<T> Sync for Status<T> where
T: Sync,
T: Sync,
impl<T> Unpin for Status<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for Status<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,